Tuesday, April 17, 2007

The evolution of Fudge

So far I think doing this character is the success of this project for me...I was worried I couldn't model fast enough and I managed to finish this dude in a night...so about 5 hours on and off. I had a few issues in the topology trying to get rid of triangles and the mouth issue again...but this time I even sorted it out myself.

One thing that keeps getting mentioned is the fact that for animating purposes that the short stumpy characters I have designed will be very difficult...which is something I will need to consider in the future, but in my mind I didn't have these characters walking naturally. I envision both Bailey and Fudge to be running so fast that they almost only take a few steps and jump. She's not much older than 5 or 6 and has been asked to battle these alien eggs...she is pumped with adrenalin and fear so she runs around crazy!!!




Darren had a look at all our work today and he just mentioned that I could lose some geometry at the back of the character and if it triangulates out in spots its ok in necessary cases. He also explained how to define where you should put your geometry for elbow bends etc. Because he has suck chunky arms...I need to space my geometry out alot more, general rule is to space it out left and right to create a square with the thickness of the arm! I also need to add geometry in the ears for rigging.

From the occulsion renders I realised taht there is some funny stuff happening around the tail which shouldn't be so Ill be going back in to fix that up.


UPDATE ON BAILEY
Bailey is now completed and in full technicolour...yay! Texturing is a biatch when you only get one lesson on it...I don't know what was not sinking in...but it took a week and a half of trial and error and then finally after a few pointers repeatedly from Chris and Andrew...and I don't know what happened...but the penny finally dropped...and this is what i have...




UV Map of Face UV Map of Body




Painted Texture in Photoshop Face Body









Final Render in Maya



My Conclusion

Im rather happy with it considering the time frame I had to actually paint it due to taking so long to get the map layed out. The issue was that I had duplicate faces in the piggy tales, which was really bizarre cause i had used the clean up function and then Chris also did it himself and it still happened...must have just been some weird bug in maya. The second issue was me just not understanding what the aim was for the mapping. The third issue was it was realised that nobody had modelled the egg yet and so I had opted to do it seeing as I was the only one who had completed my designated modelling thus far...



EXTRA MODELLING UPDATE

The Alien Egg


Bailey, her weapon the Sickle and Fudge her sidekick dog.



The egg was pretty easy to model up but the friggin texturing for it wasn't so easy...to get something that wasn't going to clash with the rest of our scene was tricky. From the orginal concept designs and colour pallette that Leon mocked up I initally loved the green spotted one which is why ive done that for now...however the purple may have to be the next choice. Our scene is going to be very saturated with colour, like a very intense cartoon world!! So there a very lush greens, vibrant reds, penetrating purples and sky blues...very eye candy. So the egg is the villian we want him to look mean...but to get a colour that doesn't clash or doesn't meld too much with the background will be tricky. But this is what we've decided on thus far.


No comments: