BOOm….boom, boom from the sky alien eggs have invaded earth, transforming farm animals into killing zombies. It is up to a few good farmers to change the fate of earth. They must fix the animals and defeat the invaders. Thus begins the epic journey from ideas to screen.
In the beginning …there was an idea. Sascha, Chris and I discussed at length the story and characters. One story was of an unexploded nuke that lands near a farm. The leaking radiation mutates the animal with the farmers fighting for their lives.
We were all very positive about this project and soon we came up with some concept drawings. We started this project straight away. Every Monday we would have a 2-hour meeting looking at each other’s drawings and sharing ideas. Our goals for this project was to make a fun looking epic adventure game for children between the ages of 10 to 15 years.
Research: We did a lot of searching for idea for types of farms and farm equipment. We decided to go towards an American barn style. We did a fare amount of concept art to get the feel of the style and look of the game. We decided early on that we would make three main characters based on loosely on ourselves. Chris did a great job putting the assets together and the level design and his CGI character looked great. There was not much that Chris could not do. He was a constant help in the process to both Sascha and I.
Sascha had great ideas and her farmer character became the bases for my farmer character and the game design in general. Sascha worked hard on her CGI models and also worked on the level design. I got some more help form watching training videos from Gnomon Workshops on UV mapping. When modeling my character I came across a few problems. One of them was the points. They look like one point from a distance but closer inspection showed multiple points. I had to check every point to make sure that there were no double ups.
Another problem was the extrude tool every time I used it I was getting a double edges. This was frustrating to have to go back and delete the unwanted edges. I was actually clicking to many times on extrude tool. I also go some weird things happen to the model.
When I was in the UV texture editor I had a problem with it unfolding properly. In the end I had to zoom in and spread the points out manually.
Overall I think its worked really well team wise. Not bad for a first go!
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