We met on Wednesday over the easter break and had an awesome session as you can see by Leons pig getting finished. Leon seen an image in a 3Dworld mag where the character was all white in a white environment...and so we wanted to duplicate hence all the white renders! We think it looks sexy...hehehe.
He took literally not even 5 minutes and she then looked beautiful...I was depressed that I couldn't figure it out....but mah...Ill get over it. Andrew pointed out that you need to think of the muscles on a human body and how they run and work. The lines of the topology in the face should generally run in line with those muscles, and in the picture above i had the running against the natural flow of the muscle, hence the awkward moving lips!!!
Andrew also suggested for animating purposes that it may be best if I model the complete head and use only a poly plane as the fringe which then can move...by modelling the forehead and remainder of the eye area, it will also enable me to get rid of some of the messy triangles and stuff that are there...and also because the way its modelled now, may lead to some weird deforming when animated. So Ill give it a go and see if I can keep the poly count low but wont spend too much time as we really need to start the texturing. If I can do her easy enough it will just be a bonus. But otherwise, with her new lip job, Bailey is ready for texturing along with Fudgey and her sexy sickle.
NotES on My MODELS
I am modelling them with the idea to keep the poly count low but also give it enough geometry in the right places, as I really want them to be rigged basically to be put in poses for our final submission. So I am aware that I could loose a few triangles to get my count even lower, but I think its good practice also to see how low you can keep the poly count when modelling for rigging.
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