
Well here is some screen captures of my character NO NAME yet...hehe...so
open to suggestions...I have been thinking that it should be a short name thats cute but tough...
As you can see I started to model the detail of space between the body and the overalls. I have decided to leave this out for now to keep the poly count low. I will re-assess this once i have completed the model to see if we can afford the polys or discuss whether we should just do kick ass textures!
To start this model I started with a poly cube. I had decided that I would model the hand seperatly and sew it on. When I did initially I had sewn it on backwards...yes...I am blonde. But when I unattached it to switch it around I had this problem where all the faces became unattached as you can see in image below.

I merged all the vertices but some wouldn't and I had to use the merge edge tool to recitfy which took me a bit of time...but in the end it was all stuck back together!!!
And now the latest shot of my girl is...those of you with weak stomachs please be aware that the following image doesn't include a nose...ta dah...

So here she is no nose or eyes. The topology needs to be looked at on the front too as it isn't flowing too much. That can be the goal to finish her by this weekend.
Oh the blue is on the front as I was having difficulty ascertaining what the front and back was.
TIME BUDGETING
We are into week three of the project almost starting week four and I hope by our next meeting on the 11th of April to have the level design and both this girl and her sidekick Fudge to be finished and have some roughs of the kind of textures I'd like.
Chris has been awesome and finished all his modelling bar his Character. I think he was having issues with his head, but today's class should help us all with that actually, cause I was having difficulty on how to add the nose for my character.
HOW DO I THINK WE'RE GOING?
Well going off the word around campus, I think we're ahead of most other groups. Majority of the others I talk to haven't started yet mainly due to disagreements on how the game should look etc. So I am extremly thankful that i have 2 great guys Im working with...we're still able to air our differences, but in the end we see why it would be better Chris or Leons or my way whomever we choose...and hence we have already almost completed modelling, where Darren suggested we should have it completed by next week...well we're there!!! We could start texturing, so it was a little frustrating that we didn't get into materials or texturing in todays class...but Chris has a fair bit of knowledge and some awesome dvd's where we may be able to nut it out anyways!
So thanks Guys! Your the greatest!
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